Push the Rock 13 April 2026 Live Set
A snapshot of the experience, not a fake changelog of unreleased items.
Public trackers mark 13 April 2026 as the last known experience update for Studio Stinky’s Push the Rock. This page is a snapshot of what was live by that date, not a reconstructed patch blog. We do not have a Studio Stinky PDF that says “added X, nerfed Y, removed Z.” We will not invent one. If a bullet did not exist in the playable place by 13 April, it does not belong here.
Read the launch recap for 17 February 2026. Use this page for the two-month mark. Use the Updates Hub if you only need the dates.
What was live on 13 April 2026
Six worlds. Welcome plus Worlds 2 through 6. The same badge objects created on launch day. Win-rate shape by then (and still the shape this wiki uses): Welcome at 100 percent, World 2 around 36 percent, World 3 around 6 percent, World 4 around 0.4 percent, Worlds 5 and 6 near 0 percent with hundreds of awards. That curve is population, not a hidden seventh map. Track it with the world tracker and walk it with the worlds walkthrough. Rank it on worlds ranked.
Partners. Individual board unlocks. Mythical partners still advertised as run boosts. No public multiplier sheet. No egg-price table we can audit. Gameplay footage around the live game showed pop-culture helpers on the board, including a Squid Game mask figure. That is a visual in the partner system, not a limited-time April event we are going to date without evidence. Spend using best partners, partner builds, and the partner tier list.
Auto-push. Still a shipped control, not a paid skip. You shove, you stall, you let auto-push work, you slide. Controls is the reference. Third-party auto-farm tools are a different, risky topic on scripts and auto-farm.
Codes UI. The field was in the HUD. A verified public working list was not something this wiki could publish then, and as of September 2026 it still is not. That sentence is the whole codes patch note. See codes and how to find new codes.
No known gamepasses. Public trackers listed none for universe 9745798212. The store tab was not a second progression tree. If a pass appears after a later place update, it will need a new snapshot page. It will not get backdated into April.
Free, R15, 18-player online servers. Same envelope as launch. Not local co-op. Not a single-player campaign. Other climbers share the hill.
Audience and scale by that spring
By the time the 13 April stamp landed — and in the months of play after it — the experience sat in the low millions of visits and the mid six figures of favorites. This wiki uses about 2.7 million visits, about 164 thousand favorites, and a peak concurrent crowd around a thousand. Those numbers explain the badge math: a thousand people in servers of eighteen can still produce a 100 percent Welcome club and a near-empty World 6 club at the same time. Average sessions are short. The slide loop is built for that. Plan partner builds accordingly instead of pretending every visitor is a World 5 main.
No known sub-places showed up on public trackers. You play the one hill-climb place. You do not hop a teleport hub to a secret arena we would have to fabricate.
What this snapshot will not claim
We will not claim a balance pass we cannot see. We will not list unreleased partners, a World 7, a battle pass, or a Robux skip. We will not paste Push and Slide’s April notes, Push A Rock’s gym updates, or Push Rock for Brainrots shop changes into this file. Place 139574563597312 is the only ID that counts.
We will not treat a YouTube “UPDATE” thumbnail as a changelog. If the lobby, egg row, or world names do not match this experience, close it. If the video is actually this place but only shows the same six badges and the same board, it is gameplay, not a patch.
How to play the April live set
You already are, until Roblox shows a newer experience update. Start on getting started. Check codes without expecting a verified list. Buy early speed on the board. Farm the slide. Chase World 2, respect World 3, treat Worlds 4–6 as prestige. Tick boxes on the progress checklist. When a real place update finally post-dates 13 April 2026, this wiki should add a new child page rather than silently rewriting this snapshot into something it never was.
Until that happens, the live game is the April game: six worlds, partners, auto-push, a codes field, no known gamepasses. Push the rock you have, not the rock a clone sold in a different universe.
Frequently Asked Questions
Quick answers for hill climbs, partners, and world badges.
What changed on 13 April 2026?
Public trackers mark that date as the last known experience update. This wiki does not have an official bullet list, so we describe the live set: six worlds, partners, auto-push, codes UI, no known gamepasses.
Was a new world added in April?
Not that we can verify. All six world badges were created on 17 February 2026 and were still the live ladder. See worlds ranked.
Did April add gamepasses?
Public trackers still listed no known gamepasses for this universe. Recheck the Roblox store tab after any newer place update.
Did April drop a codes list?
The codes UI was already in the HUD. This wiki still has no independently verified public list as of September 2026. Use codes and ignore clone lists.
Is this snapshot the current game?
Yes, until a newer experience update is publicly visible. Play it with getting started and track hills with the world tracker.
Why isn't there a patch-note table?
Because we will not invent one. Studio Stinky did not publish a detailed changelog we can audit. A snapshot of live systems is the honest version of this page.