Push the Rock Six world badges, ranked by how rarely they drop
Welcome is automatic. World 2 is the first gate. Worlds 4–6 are tiny win-rate badges, not weekend bosses with invented names.
Push the Rock does not publish a named boss ladder this wiki can quote. What it does publish, through Roblox badges, is a six-step map of how far players actually get. Use those win rates as difficulty evidence. Do not wait for a fan wiki to invent a boss title so the hill feels like an RPG.
The six badges:
- Welcome — 100%. Everyone who loads in gets it.
- World 2 — about 36%. First real gate.
- World 3 — about 6%. Already rare.
- World 4 — about 0.4%. Tiny.
- World 5 — near 0%. Hundreds of awards only.
- World 6 — near 0%. Hundreds of awards only.
Those numbers are why most sessions should still be World 1 loops with a partner plan, not a speedrun toward a flag thumbnail. Studio Stinky launched on 17 February 2026 and last updated the experience on 13 April 2026. Badge math can drift as more people join; the shape has been stable: free Welcome, common-ish World 2, steep drop after that.
Track the live list with the world tracker and tick what you actually hold on the progress checklist. Rank the maps separately on the worlds tier list. This page is the walkthrough: what each badge implies, what to farm before you care, and what not to invent.
Welcome — the spawn badge
Welcome is a freebie. 100% win rate means it is not a skill check. You spawn on World 1, the badge fires, and the hill is the tutorial. Do not stand around looking for an NPC. Push. The first session is written on getting started. The loop is written on how to play.
If Welcome has not dropped, you are probably in the wrong experience. Confirm place 139574563597312 and Studio Stinky. Push A Rock, Push and Slide, and Push Rock for Brainrots use similar “WORLD 2” badge names. Their percentages are not yours.
World 2 — the first real gate (~36%)
About one in three players shows World 2. That is the line between “I joined” and “I played the loop long enough to change maps.” Treat it as the first goal after a partner you can feel.
Before you obsess over the badge:
- Survive let-goes on World 1. Coins from the slide, not from standing in the rollback — how to farm coins.
- Unlock at least one board helper and look at the speed boost. Individual unlocks, no known gamepasses — how to get partners.
- Repeat clean cycles. World 2 is a map unlock, not a cutscene boss. There is no named antagonist this wiki will fabricate for the gate.
If you are far under the ~36% crowd — lots of visits, no World 2 — the failure is usually income and timing, not a hidden switch. Farm, spend, climb farther on the same rules. HUD travel sits with the rest of the UI; controls will not invent a world-hop key.
A 36% badge is still allowed to take a sitting. Average sessions in this genre are short. Plan more than one visit.
World 3 — the rarity jump (~6%)
World 3 sits around a 6% win rate. That is an order of magnitude below World 2. Most accounts will never see it if they bounce after the first crush. That is the point of the number: the game gets selective here without needing a named raid.
What the rate does not tell you: a boss HP pool, a puzzle code, a required friend boost. Servers hold 18 players online, but the badge is still your loop on a harder hill. Other people can share the slope. They cannot redeem the badge for you.
What the rate does tell you: if you just unlocked World 2 and expect World 3 the same evening, you are ignoring the evidence. Extend partners and the speed boost. Rehearse the safety window. Use a build that you have actually tested. Then accept that 6% is “insane” in Roblox badge language for a reason.
Do not paste a World 3 “skip code.” The codes UI exists; this wiki has no independently verified public list as of September 2026. How to redeem is UI help, not a teleport.
World 4 — four-tenths of a percent
World 4 around 0.4% is not a slightly taller World 3. It is a different population. Thumbnails that show a goal flag on a spiral are marketing. The badge says almost nobody is there.
Play toward World 4 only after World 3 is real on your account, not as a first-week checklist item. Bring a board you understand, a boost you can feel, and a let-go you can repeat when the hill is longer. If a video promises a named mid-boss at this gate, that name is the video’s invention unless Studio Stinky’s badge list says otherwise. This walkthrough will not copy it.
Expect to lose coins to rollbacks you would have survived on World 1. Height is greedier. Crowds are less useful because fewer people are on this map in the first place. Farm on a hill you can clear; spend; return.
Worlds 5 and 6 — near zero, hundreds of awards
World 5 and World 6 sit near 0% win rate, with only hundreds of awards. That is endgame language without an endgame lore dump. It means: do not schedule these as a casual Saturday, do not believe a script thumbnail that calls them free, and do not measure your account against a YouTuber’s montage.
There is still no confirmed extra keybind that “finishes the hill.” There is still no known gamepass that stamps the badge. The loop is the same: push, optional auto-push, tire, dodge, slide, spend, unlock. The hill is just less forgiving, and almost nobody completes it.
If you are chasing 5 and 6 for completionist reasons, use the world tracker so you know which badge you actually lack. Use the progress checklist so partner shopping does not masquerade as map progress. Use scripts only with the understanding that the shipped auto-push is already in the HUD; a third-party farm is not a world strategy this walkthrough will endorse as required.
How to read the ladder without fan fiction
- Badges are the map. Welcome = spawned. World 2 = first map change. World 3 = rare. World 4 = extreme. Worlds 5–6 = near-impossible on the live rates.
- Partners and coins are the fuel. They do not rename the worlds.
- Online servers are traffic, not a raid lockout.
- Codes, if any ever verify, are extras. They are not the walkthrough.
- Clone games have their own WORLD badges. Ignore their percentages.
When a patch after 13 April 2026 adds a map, this page should pick up the new badge name from Roblox, not from a guessed subtitle. Until then, play the loop on how to play, spend on how to get partners, and let the win rates tell you whether the next world is a sitting or a project. Official links remain on the links hub. Launch context remains on launch notes and April 2026. The flag at the top of a thumbnail is art. The badge percentage is the walkthrough.
Frequently Asked Questions
Quick answers for hill climbs, partners, and world badges.
How many worlds are in Push the Rock?
Six badges: Welcome plus Worlds 2 through 6. Welcome is free. Each later badge is a map gate with a sharply lower win rate.
Why use badge win rates instead of boss names?
Roblox publishes the badges. This wiki has no confirmed named bosses for those gates. Win rates are the evidence that World 2 is common and Worlds 4–6 are not.
When should I go for World 2?
After you can slide World 1 without eating the boulder and after you have a partner or speed boost you can feel. World 2 sits around a 36% win rate — the first real gate, not a freebie.
Is World 6 a realistic weekly goal?
No. Worlds 5 and 6 are near 0% with only hundreds of awards. Treat them as long-tail completion, not a weekend checklist.
Do I need other players to unlock worlds?
No. Servers hold up to 18 players, but badges are per account. Other avatars are traffic on the hill, not a required raid group.
Will a code teleport me to World 4?
Not on any list this wiki has verified as of September 2026. The codes HUD exists; the walkthrough still runs on coins, partners, and surviving the loop.