Guides

Push the Rock guides

Start on World 1, learn the hill loop, then spend coins on partners instead of eating the boulder.

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Guides Hub

This hub is the map of every Push the Rock guide on the wiki. Studio Stinky’s experience (place 139574563597312, universe 9745798212) is a short-session incremental: you shove a boulder up a hill, your avatar tires, the rock can roll back and crush you, then you slide for coins and spend them on partners, a speed boost, and later maps. The pages below split that loop so you do not have to re-learn it from a 15-second short.

Read in order if you just joined. Skip to the page that matches the mistake you keep making if you already have a partner and still die on the descent.

Start here

  • Getting started — first session from spawn on World 1: confirm the place ID, push until auto-push appears, survive one rollback, and bank coins.
  • How to play — the full loop in one place: push, optional auto-push, tire-out, crush risk, slide, spend, unlock worlds.
  • Controls — WASD or thumbstick, space to jump, and the HUD buttons that actually matter (auto-push and codes). No invented keybinds.
  • Survive rollback — leave the lane before the boulder owns it. The crush is the same rock, not a secret boss.

New players bounce because they treat the hill like a race and stand in the lane when the hold fails. The first two guides exist to break that habit before you care about World 3.

Spend and climb

  • How to get partners — the board unlocks helpers one at a time. Footage shows pop-culture figures (a Squid Game mask man is the example players clock) plus a separate speed boost. Coins are the gate; there are no known gamepasses.
  • How to farm coins — coins come from the slide, not from staring at the boulder. Height helps only if you are still alive to collect.
  • Worlds walkthrough — six badges, used as difficulty evidence: Welcome at 100%, World 2 around 38%, World 3 around 8%, World 4 around 0.5%, Worlds 5 and 6 near zero.
  • Unlock World 2 — the first real map gate. Welcome is free; World 2 is the badge that means you actually crested World 1.

Use the partner tier list and best partners after you understand the board. Use the world tracker and progress checklist when you start treating badges as a project instead of a screenshot.

How this wiki is organized

Guides answer how. Tier list ranks partners and worlds. Players covers builds. Codes explains the HUD field and why this wiki will not paste an unverified list as of September 2026. Updates tracks the 17 February 2026 launch and the 13 April 2026 patch. Tools are checklists, not cheats. Scripts is a separate hub; the experience already ships in-game auto-push, which is the toggle you should learn first.

Servers hold up to 18 players and use R15. Other avatars share the slope. They are traffic, not a required raid group. If someone is pushing the same rock, give them lane space on the way down.

Confirm you are in the right game

Push the Rock is not Push A Rock, not Push and Slide, and not Push Rock for Brainrots. Those titles copy the Sisyphus joke, the slide, and sometimes a codes button. Wrong wiki, wrong codes, wrong badges. If your spawn is a prison gym or a Brainrot shop, leave and open the Studio Stinky experience. Official links also live on the links hub.

The game is free. Public trackers list no gamepasses. Progression is coins, partners, boosts, and world badges. If a store tab appears after a later patch, re-check Updates instead of assuming this page is wrong forever.

What to open after a failed run

If the boulder flattened you, read survive rollback and coin farming — the death is usually a positioning error on the let-go, not a missing secret weapon. If you have coins and a confusing board, read how to get partners then a build. If you keep asking “which world am I even on?”, open the worlds walkthrough and stop using thumbnail flags as a map.

This hub will not invent boss names, extra keybinds, or a live code list. When Studio Stinky ships a patch that changes the HUD, the guide pages should move with launch notes, April 2026, and the September 2026 status. Until then, the loop above is the game.

FAQ

Frequently Asked Questions

Quick answers for hill climbs, partners, and world badges.

Which guide should I read first?

Open getting started if you have not finished a clean slide yet. Switch to how to play once spawn feels obvious and you want the full loop in one page.

Do these guides cover Push and Slide or Push A Rock?

No. This hub is only Studio Stinky's Push the Rock (place 139574563597312). Those other titles are separate experiences with their own codes and badges.

Where do partners, coins, and worlds fit?

Partners and the speed boost are the spend layer — see how to get partners. Coins come from the descent — see how to farm coins. Maps are gated by the six world badges — see the worlds walkthrough.

Is there a controls page with every key?

There is a controls page. It lists movement, jump, and HUD buttons. It does not invent extra keybinds this wiki cannot confirm.

Are codes listed in the guides?

No. The HUD has a codes field, but this wiki has no independently verified public list as of September 2026. Use how to redeem and find new codes instead of copying another rock game's list.

When was the game last updated?

Push the Rock launched 17 February 2026. The last known experience update is 13 April 2026. Patch context lives under updates.