Push the Rock World 2 is the first real gate
Welcome is free. About two in five accounts show World 2. Coins, a useful partner, and a clean let-go get you there.
World 2 is the first Push the Rock badge that actually means you played the loop. Welcome fires for everyone who loads in — a 100% win rate. World 2 sits around 38% on the live badge board as of September 2026. That is the line between “I joined Studio Stinky’s hill” and “I crested the first map.” This page is the how-to-unlock version. The full six-hill ladder lives on the worlds walkthrough. The tracker that keeps you honest is the world tracker.
Confirm the place before you grind. Push the Rock is 139574563597312, universe 9745798212, by Studio Stinky. It is not Push A Rock, not Push and Slide, and not Push Rock for Brainrots. Those titles use similar “WORLD 2” language. Their percentages are not yours. Official links sit on the links hub.
The experience launched 17 February 2026 and last updated 13 April 2026. It is free. Public trackers list no gamepasses. You cannot buy World 2. You push, you survive the rollback, you slide for coins, you spend, you crest.
What World 2 is not
It is not a cutscene boss with a name this wiki can quote. It is not a code. The HUD has a codes field, but this wiki has no independently verified public working list as of September 2026. Pasting WORLD3 or WELCOME from another rock game will not stamp the badge. See codes and how to redeem.
It is not a co-op lock. Servers hold 18 players online. Other avatars share the slope. They cannot redeem the badge for you. You can unlock World 2 alone.
It is not World 3. World 3 sits around 8%. World 4 around 0.5%. Worlds 5 and 6 near zero. If a thumbnail promises all six hills in one sitting, you are looking at marketing. Plan World 2 as the first map gate, then stop.
The loop that actually unlocks it
- Spawn on World 1. Welcome is automatic. The getting started page covers the first ten minutes.
- Push the boulder up the winding lane. Flip auto-push when the HUD offers it. Controls lists movement, jump, and the HUD buttons. No invented world-hop key.
- Leave the lane before the hold fails. Rollback crushes you and banks nothing. Survival is unpacked on how to survive rollback.
- Slide or run downhill and collect coins. Height only pays if you are alive. How to farm coins is the income page.
- Spend on a partner or the speed boost you can feel on the next shove. Partners unlock one board portrait at a time. Footage shows pop-culture helpers, including a Squid Game mask figure. Buy a useful rung, not a meme you cannot explain. How to get partners, then best partners and builds.
- Repeat clean cycles. Crest the current hill. The World 2 badge is the evidence you did.
There is no confirmed extra keybind that “finishes the hill.” The loop on how to play is the unlock method.
Why people stall under 38%
If you have visits and no World 2, the failure is usually income and timing, not a hidden switch.
- You treat the climb as the farm and stand in the rollback.
- You never buy a partner or the speed boost, so holds stay short.
- You dump coins on a joke portrait and never test a cycle.
- You chase World 4 flags on a thumbnail and ignore World 1 repeats.
- You are in the wrong experience. Prison gyms and Brainrot shops do not award this badge.
Average sessions on public trackers sit around twelve minutes. A 38% badge is allowed to take more than one visit. Plan two or three sits instead of one rage quit.
Auto-push does not skip the crest. It only extends the shove until you tire. Third-party auto-farm tools are not a World 2 strategy this wiki will endorse. Public catalogs still list no dedicated script for this place. Read scripts as a warning.
After World 2 drops
Tick the row on the world tracker and the progress checklist. Then do not immediately queue World 3 as a same-evening project. World 3 is an order of magnitude rarer. Extend the board. Rehearse the longer drop. Use the worlds walkthrough and worlds ranked so the next gate is a number, not a vibe.
World 2 does not refill the partner board by itself. It is a map change. You still buy helpers one at a time. You still slide for coins. You still share an 18-player hill.
If a later place update after 13 April 2026 changes how maps unlock, the Updates Hub and the September 2026 status page should record a new date. Until Roblox shows a newer stamp, this is the live method: World 1 loop, survive, farm, spend, crest. No invented NPC. No paid skip. No clone-game code.
Like and favorite the official experience if you want Studio Stinky to surface a real patch. This wiki will not fabricate one to make World 2 look easier than a 38% badge.
Frequently Asked Questions
Quick answers for hill climbs, partners, and world badges.
How do I unlock World 2 in Push the Rock?
Play the World 1 loop until you crest the hill: push, auto-push, survive rollback, slide for coins, spend on a partner or speed boost, repeat. There is no known skip.
Is Welcome the same as World 2?
No. Welcome is automatic at 100%. World 2 is the first real map gate, around a 38% win rate. Details on the world tracker.
Can a code unlock World 2?
Nothing verified does. The HUD has a codes field, but this wiki has no independently verified public list as of September 2026. See codes.
Do I need a party?
No. Servers are online with up to 18 players, but the badge is your loop. Other people are traffic.
Should I go for World 3 the same night?
Usually no. World 3 sits around 8%. Extend partners first — how to get partners — then read the worlds walkthrough.
Is this the same as Push A Rock's World 2?
No. Different place, different badges, different codes. Confirm Studio Stinky and place 139574563597312 on the links hub.