Push the Rock Partners Hub
Board unlocks, mythical run boosts, and the loadouts that spend coins without drama.
Partners are the spend sink in Studio Stinky’s Push the Rock. You push a boulder, slide for coins, and convert that gold into helpers that make the next push less miserable. The official line is that mythical partners boost your run. The practical line is that the board sells unlocks one by one, and the first roles you buy matter more than the loudest costume on the shelf.
This hub is the roster door. It is not a fighter database and it is not a copied list from Push and Slide. Child pages cover the two questions people actually type: best partners for who to buy at each stage, and partner builds for how those roles sit together as a loadout. Ranking theory lives on the partner tier list. The click-by-click unlock path lives on how to get partners.
What a partner is in this game
A partner is an individual board unlock. You do not hatch a secret egg price we can publish, because we will not invent one. You look at the board, you can afford a slot or you cannot, and you click. Some helpers are framed as mythical. Mythical is a rarity tag that promises a run boost, not a license to skip World 1.
Partners do not replace auto-push. Auto-push is a control on the HUD; read controls if you still mash walk into the rock after your avatar stalls. Partners also do not replace the slide. Coins still come from the downhill. A helper that never lets you crest is a statue.
Pop-culture models show up on the board. Footage of this experience has included helpers in that style, including a Squid Game mask figure. Treat the mask as a skin until you know the role. If it is an early speed or push multiplier you can buy in the first session, it belongs in the same conversation as every other S-tier role on the partner tier list. If it is a late joke unlock, take the screenshot and keep farming.
How this hub splits the work
Best partners answers “what do I click next?” It walks first-hour speed, the coin-dump spree after your first reliable slides, and the late-world push crew you should not buy early. It is featured because that is the search people run between runs.
Partner builds answers “how do these roles sit together?” Three qualitative loadouts: early coin dump, late-world push, and slide-farming. No fake percents. You switch loadouts when the world tracker says the hill changed, not when a thumbnail yells OP.
If you arrived from the Tier List Hub, you already know we rank by role. This hub is the practical half of that idea: buy order and loadout, not S–F philosophy.
How partners interact with worlds
Welcome is free. World 2 sits near a 36 percent badge win rate. World 3 sits near 6 percent. World 4 sits near 0.4 percent. Worlds 5 and 6 sit near 0 percent with hundreds of awards. That curve is why a World 1 player and a World 5 player should not share a shopping list. Put an early speed role on the Welcome hill. Put a late push role on World 3 or later. The worlds ranked page is the difficulty list; the worlds walkthrough is the route list. This hub is the wallet.
Servers hold 18 R15 avatars at once. You will see other people’s boards. Copy the role, not the flex. A mask standing still next to a parked boulder is not a review.
What this hub will not sell you
No gamepass partners. Public trackers listed no known gamepasses for universe 9745798212 through the 13 April 2026 snapshot. No verified coupon that unlocks a mythical. The codes UI exists; a public working list does not, as of September 2026 — see codes. No imported egg rows from Push A Rock, Push and Slide, or Push Rock for Brainrots. Those are different places.
If you want the launch-day context for why the board and the six world badges already existed on 17 February 2026, read the launch recap. If you want the last live snapshot, read April 2026. Then come back here and spend on a role that moves the rock.
New players should still start on getting started before they obsess over mythical tags. The board is patient. The rollback crush is not. Learn the loop, buy speed, then use this hub to stop wasting slides on mascots.
Frequently Asked Questions
Quick answers for hill climbs, partners, and world badges.
Are partners the same as pets in other simulators?
Not in the egg-row sense. Push the Rock sells individual board unlocks. Mythical partners boost your run. We do not publish invented hatch prices. Start with how to get partners.
What should I buy first?
An early speed or push role you can afford on World 1. See best partners for the stage order and the partner tier list for why costume is not a rank.
Do I need different partners for later worlds?
Yes. World 3 and beyond reward late-world push roles. Worlds 1–2 reward speed plus slide income. Switch using partner builds when the world tracker says you moved.
Is this the Push and Slide partner shop?
No. Different Roblox experience. This hub only covers Studio Stinky's Push the Rock (place 139574563597312).
Can codes unlock partners?
The HUD has a codes field, but this wiki has not verified a public working list as of September 2026. Do not paste strings from a similarly named game. Check codes.