Tools

Push the Rock Track the six world badges

A honesty table for Studio Stinky's maps. Most accounts never see World 4.

Last updated:

World Progress Tracker

Push the Rock sells the fantasy of six maps. The badge board tells a colder story. This tracker is how you read that board without pretending you are “almost done” after one World 1 slide.

Studio Stinky ships six experience badges on place 139574563597312: Welcome plus Worlds 2 through 6. Win rates below are approximate snapshots used across this wiki (the live badge panel on Roblox drifts). They are not a personal progress bar. Tick the row when your account owns the badge.

BadgeApprox. win rateWhat it usually means
Welcome100%You loaded in. Freebie.
World 2~36%You finished the first real hill and unlocked the next map.
World 3~6%Rare. Coin + partner investment is now doing real work.
World 4~0.4%Extreme. Do not plan a casual session around it.
World 5~0%Effectively unused on public stats.
World 6~0%Same. End of the published badge list.

Use this table next to the worlds walkthrough and the worlds tier list. For the rest of a session — partners, boosts, codes — keep the progress checklist open. Both tools live on the tools hub.

How to see your own badges

  1. Open the official experience page.
  2. Scroll to the Badge list (Welcome, World 2, World 3, then “see more” for 4–6).
  3. Check which icons are already won on your account.
  4. Mark the matching rows above.
  5. If a badge is missing, you have not met the in-game unlock yet. There is no website redeem for world badges.

Roblox will not push these into this fan wiki. Servers are online with an 18 player cap; nobody in the session can grant you World 3. You still push your boulder.

What “finishing a world” is

The loop does not change between maps. You shove uphill, tap auto-push when the avatar tires, let go when stamina dies, dodge the rollback crush, then slide or run down for coins. Spend those coins on individual mythical partners (the board includes pop-culture portraits such as a Squid Game mask figure) and on speed boosts. Reaching the top of the current hill is what opens the next map and, with it, the next badge.

Welcome is not a hill. It is a join. If Welcome is your only badge, you are on World 1 whether or not the HUD uses that label. World 2 is the first badge that proves you crested a map.

Do not confuse map count with partner count. Buying every portrait will not auto-grant World 5. Skipping the slide to “save time” will starve the board and freeze you on World 1. Details live in how to farm coins and how to get partners.

Reading the cliff like a planner

If you only have Welcome. Follow getting started and how to play. Your goal is a clean World 2, not a World 6 montage.

If you have World 2 but not 3. You are already ahead of most accounts (~64% never took this badge). Budget more partners and boosts. World 3’s ~6% rate is the first “this is a project” signal.

If you have World 3. You are in a thin slice of the player base. World 4’s ~0.4% is a different sport. Expect long coin cycles. Check updates so you are not grinding a layout that changed on 13 April 2026.

If you have World 4+. You are statistical noise. The tracker’s job is to stop you from giving bad advice in an 18-player chat (“just finish World 6 tonight”).

If a video shows all six maps in twelve minutes. Either it is a different game (Push and Slide, Push A Rock, Push Rock for Brainrots) or it is edited. Confirm the place ID before you reset your expectations.

  • Release: 17 February 2026. Last experience update: 13 April 2026.
  • Price: free. Gamepasses: none known.
  • Genre: incremental simulator. Rig: R15.
  • Codes: HUD field exists; no independently verified public list as of September 2026. See the codes hub.
  • Scripts: no dedicated listing for this place. Do not import clone-game farms; see the scripts hub.

None of those rows replace a missing World 3 badge. They only tell you not to buy a pass that does not exist or to paste a code from another boulder title.

Keep the tracker honest

Win rates move as more accounts join. Welcome will stay a freebie. World 2 may drift a point or two. Worlds 5 and 6 staying near zero is the story until Studio Stinky ships a difficulty pass. Recheck the live badge panel on Roblox when you argue about rarity in chat.

After you mark a new world, return to the progress checklist and tick partners, boosts, and the codes glance so the next map does not start with an empty board. Then push again. The tracker does not move the rock. It only stops you from lying to yourself about which hill you are on.

FAQ

Frequently Asked Questions

Quick answers for hill climbs, partners, and world badges.

Does Welcome count as World 1?

Welcome is the join badge, not a crest. You start on the first hill; World 2 is the first badge that means you finished a map.

Why is World 3 only about 6%?

The climb gets longer and more coin-hungry. Most sessions last minutes, not hours. Partners and speed boosts matter more after World 2.

Can I trade or gift a world badge?

No. Badges bind to the Roblox account that crested the map. An 18-player server cannot share the unlock.

Do codes or scripts grant World 4?

Nothing verified does. The codes hub has no tested list, and the scripts hub has no place-specific farm.

Where do I read how each hill plays?

The worlds walkthrough and the worlds tier list. This page is the rarity table.

How often should I refresh the percentages?

When the experience patches or when you notice the Roblox badge panel drifted. The last known update is 13 April 2026.