Tier List

Push the Rock Tier List Hub

Role ranks for partners, difficulty ranks for worlds — no invented multipliers.

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Tier List Hub

This hub is the ranking map for Studio Stinky’s Push the Rock, the free Roblox incremental at place 139574563597312. Two lists live under it: a partner tier list that sorts helpers by the job they do on a run, and a worlds ranked page that sorts the six hills by published badge win rates. We do not publish fake attack numbers, egg prices, or secret percent boosts. Studio Stinky has not posted a public stat sheet we can audit, so every S through F call here is a role call.

Read this page when you need the method. Jump to the child pages when you need the actual ranks. If you still need the buy order for your current hill, pair this hub with best partners and the three partner builds.

What we rank

Push the Rock is a Sisyphus loop, not a fighter roster. You shove a boulder up a winding slope, tap auto-push when your R15 avatar stalls, then slide the same path for coins. Coins buy partners off a board of individual unlocks. Mythical partners boost the run — that is the official promise, not a wiki invention. New maps sit behind world badges. The ranking problem is therefore simple: which partner roles shorten the loop, and which worlds actually filter the player base.

We rank partners by role, not by costume. An early speed or push multiplier you can afford in the first session is S-tier because it creates more slides, more coins, and more board unlocks. A downhill helper that only shines after you already reach the crest is a later pick. A pop-culture mascot that looks loud on the board is not automatically strong. Gameplay footage of this experience has shown helpers in that style, including a Squid Game mask figure; we treat those as board art until the role is clearly speed, push, or coin support.

We rank worlds by how many players hold the badge, not by how pretty the skybox is. Welcome is free. World 2 is the first real gate. World 3 already sits in single-digit win rates. Worlds 4 through 6 are prestige hills with almost nobody on the other side. Exact rates live on the worlds ranked page and the worlds walkthrough.

How to use the two lists together

Start on World 1 with the getting started loop: push, auto-push, slide, spend. Open the partner tier list before you dump a fat coin stack into a joke unlock. Buy the first reliable speed or push role you can see on the board. Then switch to a slide-farming loadout long enough to refill the purse. When World 2’s badge pops — it does for roughly a third of visits — restock speed before you stare at World 3. World 3’s win rate is about six percent. That is the hill where a late-world push role finally matters, and where a looks-only partner wastes a session.

Do not import ranks from other rock games. Push A Rock is a prison-workout simulator. Push and Slide is a separate Sisyphus clone with its own partner shop, egg rows, and code list. Push Rock for Brainrots is a tycoon about parking meme characters on a plot. Those titles leak into search results. Their S-tiers do not apply here. If a video thumbnail shows a different lobby, close it and come back to this wiki.

What stays off the list

No invented numeric multipliers. No invented egg prices. No patch-note fiction for content that was not live by 13 April 2026. By that date the experience had six worlds, the partner board, auto-push, a codes UI, and no known gamepasses. That is the set we rank. Public trackers still list no gamepasses for universe 9745798212; if a store tab appears later, we will not pretend it was always there.

Codes are not a tier. The HUD has a codes field, but this wiki has not independently verified a public working list as of September 2026. Check codes and how to redeem instead of pasting strings from a similarly named game.

Scripts are not a tier either. Auto-push is a built-in control. Third-party auto-farm tools live on the scripts hub with the usual account-risk notes. This ranking assumes a normal client on an 18-player online server.

After you pick a partner role, mark the hill you are actually on. The world tracker and progress checklist exist so you do not confuse a long World 2 push with a World 4 attempt. Controls, including movement and auto-push, sit on controls. Coin routing sits on how to farm coins. Partner unlock steps sit on how to get partners.

The last known place update as of this writing is 13 April 2026. Until Studio Stinky ships another experience update, treat these ranks as a snapshot of that live set, not a promise that a seventh world is hiding behind the lobby. When a real patch lands, start at the updates hub and only then reopen this page.

FAQ

Frequently Asked Questions

Quick answers for hill climbs, partners, and world badges.

Do you publish numeric partner multipliers?

No. We have no audited stat sheet from Studio Stinky. The partner tier list ranks roles such as early speed, coin slides, and late-world push. If a video flashes a made-up percent, ignore it.

Why are worlds on a tier list at all?

Because badge win rates already tell you which hills filter players. Welcome is 100 percent. World 2 is about 36 percent. World 3 is about 6 percent. Worlds 4–6 are tiny. The worlds ranked page is a difficulty list, not a PvP list.

Should I copy a Push and Slide tier list?

No. Push and Slide is a different Roblox experience with its own shop and codes. This wiki only covers Push the Rock by Studio Stinky. Using the wrong list burns coins and time.

Where do I spend coins after I read these ranks?

Buy an early speed or push role first, then follow a partner build. The how to farm coins guide covers the slide that funds the board.

Is this list current after the April 2026 update?

It describes the live set as of the 13 April 2026 experience update: six worlds, partners, auto-push, codes UI, no known gamepasses. Details sit on the April 2026 snapshot.