Push the Rock World Difficulty List
Badge win rates, not skybox scores. Welcome is free. World 6 is a ghost town.
Push the Rock ships six world badges. They were created on launch day, 17 February 2026, and they were still the live set on 13 April 2026. This page ranks those hills by how many players actually hold the badge, which is the only public difficulty signal we trust. It is not a beauty contest and it is not a guess at unpublished map names. For route advice, use the worlds walkthrough. For a personal tick list, use the world tracker and the progress checklist.
Approximate win rates we use across this wiki:
- Welcome — 100 percent. Everyone who loads in gets it.
- World 2 — about 36 percent. First real gate.
- World 3 — about 6 percent. The hill that separates a session from a project.
- World 4 — about 0.4 percent. Rare on purpose.
- World 5 — about 0 percent, with only hundreds of awards.
- World 6 — about 0 percent, also hundreds of awards.
Those percentages move a little as visits climb past 2.7 million, but the shape has been stable: a freebie, a common gate, a steep drop, then a cliff.
S-tier world — Welcome (World 1)
Welcome is not a skill check. It is a login stamp. Treat World 1 as the tutorial hill: learn to push, find auto-push, survive the rollback crush, and complete a slide for coins. The getting started and how to play pages exist so you do not confuse this free badge with progress. You should leave World 1 with at least one early speed or push partner from the partner tier list. If you still have an empty board when Welcome pops, you are sightseeing, not playing the incremental.
A-tier world — World 2
World 2 is where the player base splits. A roughly 36 percent win rate means most people who stay for more than a single novelty session will see this badge, and a lot of people will not. That is healthy for a free 18-player incremental, and it is your first chance to test whether the S-tier partner role you bought actually shortened the loop.
Play World 2 as a coin factory, not as a hero cutscene. Slide, restock, and only then push the new crest. If you stall, the problem is usually an empty speed slot or a death on the rollback, not a missing World 5 mythical. Read how to farm coins and controls before you blame the map.
B-tier world — World 3
About six percent of players hold World 3. That is already “insane” rarity in Roblox badge language, and it is the first hill where a late-world push role from the partner list stops being theoretical. Do not buy that role on World 1 because a video yelled about endgame. Confirm you are on World 3 with the world tracker, then rebuild using a late-world push loadout.
World 3 is also where wrong-game guides do the most damage. Push and Slide has a different world count and temple naming. Push Rock for Brainrots uses stacked platforms and strength shops. If a walkthrough mentions Zeus Temple, Hephaestus, or parking brainrots on a plot, you are reading the wrong title.
C-tier world — World 4
About 0.4 percent. This is the honesty check. Hundreds of thousands of people have Welcome; a sliver have World 4. Plan for long sessions, a full speed core, and a slide route that still prints coins after a failed crest. There is no known gamepass skip. Public trackers listed none for this universe through the April 2026 snapshot. You cannot buy the badge. You push it.
If you are hunting World 4 for a screenshot, accept that most servers of 18 will not contain another World 4 holder. Peak concurrent users for the experience have hovered around a thousand, which sounds busy until you remember how fast the win rates fall. You will mostly climb next to World 1 and World 2 players. That is fine. Their rocks are not your checkpoint.
D-tier worlds — World 5 and World 6
Near-zero win rates, hundreds of awards each. These are prestige hills, not a casual checklist. We are not going to invent boss names, hidden portals, or unreleased seventh worlds to pad this section. By 13 April 2026 the live experience still showed six world badges and no extra sub-places on public trackers. If you are here, you already know the loop: stack push roles, protect the slide income, do not die to your own boulder, and keep auto-push honest.
A D-tier rank means “almost nobody finishes,” not “skip the map.” It means your time budget should look like a project. Use the progress checklist so you do not lose track of which crest you last cleared after a crash. Pair the grind with best partners so a mascot unlock does not eat the purse you needed for one more push role.
How this list should change your spend
World rank tells you when to switch builds. Welcome and World 2 want the early coin-dump loadout. World 3 is the pivot into late-world push. Worlds 4–6 are where slide-farming becomes a maintenance job you do between crest attempts, not the main sport. Details live on partner builds.
Codes will not teleport you to World 6. The codes UI exists; a verified public list does not, as of September 2026. See codes. Scripts that claim to skip badges belong on scripts with the account-risk warning, not on this difficulty list.
Until Studio Stinky ships another place update, this ranking is a snapshot of the six-badge ladder that has been in the universe since launch day. The launch recap covers why those badges existed on day one. The April 2026 snapshot covers what was still live two months later. Rank the hill you are on, not the hill a different rock game is selling this week.
Frequently Asked Questions
Quick answers for hill climbs, partners, and world badges.
How many worlds are in Push the Rock?
Six world badges: Welcome plus Worlds 2 through 6. They have been in the universe since 17 February 2026. Track them with the world tracker.
Why is Welcome ranked S if everyone has it?
Because this list ranks by accessibility and player-base signal, not by prestige. Welcome is the on-ramp. World 6 is the opposite. Difficulty still climbs as you read down the page.
Are World 5 and World 6 even completable?
Yes. Hundreds of awards exist for each, but the win rate rounds to about 0 percent. They are rare, not decorative. Bring a late-world partner build.
Do I need a gamepass to open later worlds?
Public trackers list no known gamepasses for this universe. Progression is coin, partner, and hill gated. Recheck the Roblox store tab after a new place update.
Is this the same world list as Push and Slide?
No. Push and Slide uses a different lobby and world naming. This page only ranks Studio Stinky's Push the Rock badges.
Where is the actual route guide?
On the worlds walkthrough. This page is the difficulty ranking. Use both, plus the progress checklist.